Saturday, July 21, 2012

[Gamer's Review] The Sims 3


Oh yeah. You read that correctly. I played the Sims. And what's more - I enjoyed it.

I recently had the opportunity to interview with EA: Salt Lake, so I decided to prepare for the interview process by diving into a game I’m only somewhat familiar with – The Sims 3. The Sims franchise focuses on the lives of simulated people as the go about their day-to-day activists. You, the player, effectively act as a deity that can control their actions and alter their world. As a side note: I've only played the game with NO additional expansions or "stuff" packs.

The Sims 3 cover art - www.wikipedia.org
Character creation screen | video.agaclip.com
In the Sims 3, there is a lot you can do. When you start the game, you first have to create your Sim(s). Here, you can customize everything from appearance to personality, by giving them up to 5 traits, which dictate a plethora of in-game actions available to the Sim ranging from what conversation options are available to how the Sim interacts with household objects. On my play through, I chose to create an aspiring musician, Luke, who has as much charisma as he has musical talent. He lives with his fiancé, Jamie, who is an excitable Sim aspires to be a top-level journalist, and Luke’s brother, John, who I created with the intention of being a good guy who eventually turns into an evil police detective, even though that didn’t pan out entirely.

After creating your Sims, you must purchase a house. The initial house I picked was just a simple small place that had no distinguishing features, other than its one-story design. At first, I didn’t really care for this aspect of the game, so I thought any house would do since I had to have one. Eventually, I came to really love putting additions on my house. I converted my one-floor dwelling into a two-story house that nearly doubled the value of it.

Live Mode: This dude is cookin'! | www.bit-tech.net
After purchasing a house, the actual game play begins. Now, you have three modes – Live, Buy, and Build. In Live mode, you simply watch your Sims live out their lives and controlling what they do next by queuing a line of actions for them to take. Sometimes, life necessities (such as using the bathroom or eating) may take precedence over your commands, but once that action is complete, the Sim returns to doing your bidding.

In addition to having life-long goals, such as Jamie’s desire to reach level 10 in the Journalism career, your Sims also have the simpler more immediate desires. These smaller wishes can be promised or dismissed by you and, if you complete a promised wish, the Sim will gain Lifetime Reward points, which can be used to purchase passive character upgrades, such as the “Attractive” trait, which helps when trying to gain friends quickly, or super-unique items like the Teleportation Pad.

Build Mode: I'm SO doing that next time I play | guides.ign.com
In Buy mode, you have the option to furnish your Sim’s house with a variety of objects including sofas, bathroom fixtures, and entertainment items like guitars or easels.

In Build mode, you can expand or contract your house. This includes adding doors, staircases, windows, wallpaper, and more to your home. Beware, this may cost a pretty penny so don’t just go building without any idea or you may find yourself out of Simoleons (the Sims currency) very quickly.

Seems like a lot of information doesn't it? Don't worry. The game does a great job of explaining how its mechanics work and offering additional insight where necessary. In fact, it's probably one of the best tutorial systems I've ever used in a game. Normally I just mess around until I get it, but the tutorials here take literally one minute to read and save me what would've been twenty minutes of aggravation and confusion.

The first two weeks of my Sims lives were the hardest, getting acclimated to cleaning up and organizing the house, increasing skills, and trying to maintain and advance in a career was a challenge.  Luckily, my Sims did it, for the most part. One of the most interesting aspects of the game was the reality that didn’t quite sink in when I decided which careers my Sims would take. Early on, Jamie wished that she’d marry Luke, and I promised she would. At this point, I knew I had to establish their relationship and improve their interactions so that one another would become closer. This was hard to do, however, when Jamie got home from work as soon as Luke left. By the time he returned home, she was already in bed so she could be ready for work the next morning. This provided a particularly interesting challenge and possible story line, as Jamie and John began spending more time together than Luke and Jamie. 

sims.wikia.com
The great thing about this game is the sheer amount of replayability. Granted, you will be using the same mechanics over and over through each play through, but you have the freedom to craft the story as you see fit. Don’t like how your Sim’s life is turning out? Try to spice things up by making your neighborhood mirror the script of a Desperate Housewives episode. Bored because your Sims just go to work and don’t do anything fun? Skip work. Skip work every day. See what happens. You have the freedom to do whatever you like and, what makes it all the more appealing, if something does go wrong, you can just start over and try it a different way.

One of the more controversial aspects of the games is the price and amount of expansion packs. While I certainly understand why EA does it from a business standpoint, it’s difficult to handle as a consumer – especially if you don’t purchase expansion packs as they come out. In order to get all the content and have access to everything I’d have to pay over $130. I guess that’s the price you pay for updates. One aspect that eases the blow is that fact that each expansion pack is essentially a new town – not just new careers or objects. In fact, most expansion packs completely overhaul the gameplay and make it new and exciting again. 

All in all, the Sims is an exciting adventure into a large world of endless possibilities and choices. It may not be for everyone, but I’d recommend you give it a try just to see if it captivates you because I think you’d be surprised.

For more information check out the Sims wiki at: sims.wikia.com and Carl's Sims 3 page at http://www.carls-sims-3-guide.com/

Thanks for reading!

Wednesday, July 11, 2012

[Gamer’s Review] Portal 2

Hey readers. I know it’s been a while but I’m back with an exciting article on a game I recently got to play for the first time: Portal 2.  

Image courtesy of usatoday.net
Chell with the Portal Gun | portalgame.wikia.com
In case you haven’t played Valve’s innovative title or its predecessor, the Portal series focuses on you (playing the role of Chell, the mute protagonist) in a test facility ran by Aperture Science. In the first game, you are awakened from stasis to complete tests in order to receive the ultimate prize: CAKE! I know, cake doesn’t sound like a great prize… but supposedly it’s very delicious cake! 


The title is mainly a puzzle game designed in the manner of First-Person Shooter, but unlike other FPS titles, this one has one gun with unlimited ammo that does no direct damage. This weapon is called the Portal Gun, a firearm that can shoot two different portals (one orange, one blue) that are used to solve puzzles and advance through the story.





WARNING: THE NEXT SECTION FEATURES MINOR SPOILERS FROM THE FIRST PORTAL GAME
GLaDOS | gamespot.com
In the first game features Chell solving numerous test chambers, all the while taunted by the narrator and antagonist GLaDOS, who promises cake upon our hero’s successful completion of testing. The cake is a lie, however. At the end of her testing, it is revealed that Chell is to be terminated, having no further use to the “logic”-bound robots. Unsatisfied with this fate, she is able to think quickly and use the Portal Gun to escape certain doom. Before the game’s credits roll, Chell manages to find GLaDOS’s chamber and “kill” her in one of the coolest fights in a game ever! GLaDOS isn’t dead for good though…


 END SPOILERS FOR PORTAL

The second game features Chell (in the single-player mode) solving more puzzles - this time in an attempt to escape the facility with the help of Wheatley, a neurotic little robot with a good sense of humor. As the story unfolds, GLaDOS regains life and a lot of things spin out of control… but I won’t spoil that for you.

Propulsion Gel (from E3 2010 Demo) | games.softpedia.com
One of the most exciting gameplay additions comes in the form of three gels: Repulsion, Propulsion, and Conversion. Each gel offers a new spin on solving puzzles and is quite necessary for the remainder of the game. Repulsion, for example, acts as sort of a “jumping pad” reflecting the speed at which you connect with it and repelling you with the same velocity. Propulsion gel, on the other hand, acts as sort of a “speed boost” (if you’ve played any Mario Kart games or other similar racing titles – that’s Propulsion gel). The final gel, which comes in a bright white color, turns any surface it touches into a wall on which a Portal can be created. On their own, this totally amplifies gameplay and, together, completely alters it. If any of this seems complicated, do not fret! The game does an excellent job introducing every new gameplay element and ensuring that players understand how the gels work without handing them the solutions to puzzles.

Aperture Science robots, ATLAS and P-body | gamehounds.net
Another feature the sequel of Portal has is a co-op mode that allows a group of two to solve puzzles together as Aperture Science robots ATLAS and P-body. Unfortunately, I have not yet delved into this story line, but I hopefully will have a chance to in the future. From what I know, however, is that two players simultaneously solve puzzles together creating up to four portals (essentially two "sets" of portals) and that the players can communicate in-game via gestures.

The game is relatively short (for the single-player mode) which is great for any of you gamers that don’t have 40+ hours to delve into a title but still want a rich story with interesting and challenging gameplay. I’d highly recommend Portal 2 (and its predecessor) to anyone with a love for puzzles and logic, and especially to those who enjoy innovative titles with a heavy dose of humor. Oh, and the song at the end if priceless!


Congratulations Valve. This game really was a triumph.

Tuesday, July 10, 2012

[Gaming On a Budget] Strike Force Heroes

It's been awhile since I last sat down and wrote an article.  While I'd love to say it was because I've been spending most of my time working, romancing my girlfriend, writing the next Great American Novel, or spending quality time with friends and family, it's really not.  Not that I haven't been doing that (because I totally have, ask anyone), it's mostly because the semester ended and I was tired of doing anything related to journalism and also because I'm lazy.

Mostly because I'm lazy.

But then today while I was trying to avoid writing with all of my considerable might and willpower I came across a gem of a game: Strike Force Heroes.


Even the loading screen is pure awesome. | Armorgames.com

I saw the game on NotDoppler (the go-to game site of any man worth his salt) and figured any game with "Strike" or "Force" or "Heroes" would be worth trying out.  The fact that "Strike Force Heroes" has all three of these buzz words in its title made not-clicking on the link to play it impossible.

After waiting for the loading screen to finish its business, I was greeted by the title screen.

Which was also pure awesome.  Look at the fire and the bullets and the knife guy! | Armorgames.com
It looks like some 80s arcade game and something for the SNES decided to get drunk and make a boxart baby.  After entering my name I entered the world of Strike Force Heroes.  It turned out that the game isn't so much a strategy game (which I had been hoping for), but was instead a side-scrolling shoot 'em up.

If you've played any of JuiceTin's other games (Raze or Raze 2) or the old and rather popular Unreal Flash game, you already know how to play Strike Force Heroes.  You enter the battlefield, move around with WASD or the arrow keys, and shoot your way to victory.  Simple and incredibly fun.

However, to say that Strike Force Heroes is the same as Raze or Unreal Flash would be a lie.  Following the incredibly popular Battlefield 3's footsteps, Strike Force Heroes (which I will refer to as "SFH" from now on) uses a sort of "class-system."  There are four classes: Medic (Assault), Assassin (Recon), Commando (Support), and Tank (Engineer?).

Each class has its own weapon, skill, and kill streak options.  For example, the Medic class focuses on using assault rifles and similar weapons, machine pistols and submachine guns (which are shared by all classes), kill streaks that focus on supporting and healing allies, and skills that make him harder to kill by restoring his health.  Overall, the medic is pretty well balanced and can be easily played by anyone.

Image courtesy of Armorgames.com
The Commando is sort of like the Heavy from TF2, it runs around with a big gun and shoots things full of holes.  Higher damage and rate of fire than the Medic's assault rifles, but its range and accuracy aren't as good.  I've found that the Commando is the best class to use when I want to rack up the kills.

It's also the best class to use if I want to look like a total bad-ass! | Armorgames.com
The Assassin is the class I'm least familiar with, as I'm a piss-poor sniper in FPS games and my skills in side-scrollers isn't much better.  As one could assume, the assassin is good as using stealth and subterfuge to take out enemies quickly and efficiently.  It uses the standard sniper weapon: the rifle, but if you would rather get up close and personal the assassin can purchase and wield knives in battle as well.  The assassin's skills and kill streaks focus on making it harder to find and pointing out enemies for his allies to take out.

Even when dressed like a Final Fantasy ninja I'm still bad at assassining. | Armorgames.com

The last class is the Tank.  They are good at taking hits and not too shabby at dishing out damage.  The weapon choice available to the Tank is more polarized than those available to the other classes.  Tanks can either use shotguns (close quarter weapons that deal a lot of damage) or shields (deal no damage but when used to block protects the Tank from enemy fire).  I'm currently working with a shield and MP5 submachine gun and it's working out quite well for me.

The fact that I can be an Imperial Stormtrooper makes the Tank class even more appealing. | Armorgames.com
What makes SFH stand out from similar games is the how classes affect the overall gameplay.  In Raze and Raze 2 you get to customize your character, pick a name, and enter the battlefield with a pistol.  You run around shooting people and collecting weapons, ammo, and power-ups.  In SFH you enter the battlefield as whatever class you left up on the Soldier Menu screen (which can be kind of annoying until you get used to it) with the weapons, skill, and kill streak you selected.  Ammo and medipacs can be picked up to help you on your mission, but for the most part you're stuck with what you carried on to the field.

When you die you can pick which class you want to use in your next life.  Each kill nets you experience, which in turn will level you up and unlock new weapons, streaks, and skills.  You also earn money which allows you to purchase the aforementioned things.  Each class tallies its XP and money separately, so the classes you favor will become stronger faster, but it also makes it harder for the other classes to unlock their better weapons and skills.

Image Courtesy of Armorgames.com
The Soldier Menu is pretty easy to navigate and use.  Just click on something and another menu will appear.  Each class's level, money, stats, weapon load out, and skill sets is visible.  The only thing that I found frustrating was the fact that I'd have to click the class I wanted to start the next mission or match with before I left, or I could wind up playing a Medic when what I really needed to use was my Tank.  However, after a few games leaving the menu on the appropriate class became second nature.

I haven't played the campaign much, instead I've been playing Quickplay matches to earn money and XP for my classes.  From what I've gathered though, you play as a member of the Strike Force and you're trying to rescue a scientist or something.  Who knows?  The third level is played on a airplane that's falling out of the sky and being followed by mysterious MiG fighters.  If that's not enough to excite you then you've probably killed your inner child.

Overall SFH is a fun and addicting little game, and is definitely one of JuiceTin's best.  It combines the best parts of side scrolling action games with guns, class-roles, and the kill streak system that has become such a prominent part of shooting games.  I definitely recommend that you give it a try.

For my next article I'd like to review the Skyrim expansion Dawnguard, but since I have a Playstation 3 that currently doesn't work my television and Bethesda and Microsoft are butt-buddies, it might be awhile...

I'm on to you Todd, I know you and Mr. Gates are more than "really good friends."

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