Spoiler Alert!
The following discusses Mass Effect 3 in detail, including the
ending. You’ve been warned. If you’re looking for more general information on Mass Effect 3, check out the Mass Effect 3 wikia.
Alright… There’s an elephant in the room, so let’s get it
out. The ending of Mass Effect 3 wasn’t
the best. In fact, it wasn’t even very good… Okay, let’s face it; each
potential outcome was the same exact thing, with different colors and slightly
different textures to accompany those colors. Oh, and the flashbacks? Not necessarily of your romantic lover or your favorite squad member... just, ya know, arbitrarily picked friends. Don’t know what I’m talking about? Check the YouTube video to the right.
You know what else sucked about Mass Effect 3? The DLC released the same
day as the game for an extra $10. Granted, the DLC doesn’t suck, but the fact
that you pay extra on top of your $60 does. Aside from this, and the highly
ridiculous and unfulfilling ending to a great series, the game was nearly perfect. Because it was nearly
perfect, we have to examine the few glimmering oversights and errors of the
game. I’ll say upfront, however, despite any and all criticisms for the game, I
fully recommend and suggest readers purchase it, because it really is
fantastic. In fact, looking at it objectively, the game’s story, itself, really
isn’t the flawed part – moreover, it’s the politics involved outside the game’s
world, where corporations and the entertainment industry reside… But, I
digress. Anyway, before we dive in completely, you should take a look at my
prior adventures in the Mass Effect
universe here.
Just as a reminder: I played the Vanguard class through all
three games and had a Paragon reputation through the first two.
The game opened up and refreshed my memory as to how
everything worked. Once I got back into the swing of things, it was time to
leave Earth, the human home world being decimated by the Reapers. This short
introduction also set a nice tone for the adventure that was about to unfold.
My Shepard was quickly thrown for a loop when Ashley, his old flame, made an
appearance and accompanied him on the mission to Mars. This was an exciting
moment. An old friend and lover now distrusting the main character and
reluctantly helping him is a level of depth not often explored in the video
game realm. It was during that time that I started debating if I would go back
to Ashley, knowing she never stopped caring. Imagine the dismay Shepard felt
when Dr. Eva attacked her and left her nearly dead at the end of the Mars
mission. Imagine my surprise when EDI, my ship’s AI, took the body of the
mechanical Cerberus operative that harmed Ashley. It pushed my Shepard and Ashley closer together
than ever before. Imagine my surprise when Miranda enters the picture again. I
couldn’t help but tell Miranda that I still cared for her. And the
repercussions of that were… kind of unsatisfying, to say the least.
masseffect.wikia.com |
The main issue I had with telling Miranda this was not that
it would continue a romantic relationship with her, but that it completely
ended things with Ashley and that was the end of it. Call me a jerk (or rather,
my Shepard), but when Ashley asked if I was committed to honestly putting in
effort with her to make our relationship work, I said, “Yes.” Keep in mind;
this is prior to meeting up with Miranda. Once I met up with Miranda and she
asked if I still had feelings for her, I agreed that I did. After I confirmed
my affections for Miranda, Ashley didn’t say another romantic word to me. Not
only that, but she didn’t say a word to me about lying to her only moments
earlier. The girl who was insanely jealous that I had a fling during the events
of Mass Effect 2 all of the sudden
doesn’t care that I lied? It just seemed unrealistic. Granted, the galaxy is at
a point where petty arguments cannot be had because there is a lot more at
stake then that, but it doesn’t make sense. This may seem like a shallow
complaint, but look at the bigger picture. I’m not saying that I wish I
could’ve had them both as romantic interests or condoning the fact that you can
say one thing to one person but do another action. I’m simply stating that, in
a real, believable world, which is what the Mass Effect universe is striving to
be, a jealous woman would continue to be jealous. Oh, and she probably wouldn’t
fight alongside you or support you when you kill the human’s Council
representative. She would probably figure you’re not trustworthy, as she can’t
even trust you with her feelings. While this is not integral to the plotline
story of Mass Effect 3, these
romantic relationships are integral to my
Commander Shepard’s story in Mass
Effect 3. This really is a minor
complaint, though; given the scale of things and the sheer amount of things you
can do in the game. It’s just a note for any developers or players that had the
same experience I did.
Ashley, Miranda, and EDI weren’t the only familiar faces
(well, EDI’s technically wasn’t a familiar face,
but you get the idea) that I came across early in my adventures. It seemed
anyone and everyone I had ever came into contact with over the previous two
games made an appearance in one form or another.
masseffect.wikia.com |
Some of these people were simply “there” during a
mission, like Jacob Taylor when Shepard and crew go to help some scientists
evacuate their laboratories during a Cerberus infiltration. While I can’t
expect every character I have ever spoken with or fought with to join my cause
(because it would be unrealistic), it is still good to catch up with them and
see what path their lives have taken. I may also feel this way because I didn’t
really care for Jacob in the previous game, either. Other people from Shepard's past played more significant roles. One of those people, that
I was elated to see, was Mordin, the Salarian Scientist and most hilarious squad
member ever, in my opinion. During a mission n Sur’Kesh, the Salarian home world,
Shepard finds Mordin working on a cure for the Krogan genophage. During my
story, Mordin nobly sacrificed himself on Tuchanka, the Krogan home world,
while uploading the genophage cure to a beacon that would disperse the cure
into the planet’s atmosphere spreading it across the planet to all of the
Krogan.
While the game had far too many missions (which is a good
thing) to detail every single exciting adventure, some of the highlights
included tackling the Ardat-Yakshi
monastery on Lesuss, rescuing Jack and her biotic students from Jon
Grissom Academy, the missions on and around Rannoch, and the all of the
events on Thessia. Oh, and the part with Legion in the Geth
collective mind was weird… but very creative and a cool visual representation
of a linked consciousness.
Combat-wise, the game played very similarly to Mass Effect 2. My memory may be faded,
but it also seemed that Mass Effect 3’s
cover system was a lot more responsive, but they were probably similar. I
enjoyed the variety of enemies and landscapes. Favorites such as the Husks
(mowing them suckers down is FUN!)
and the standard Geth troopers make appearances, as do new enemies. These new
foes include troops from Cerberus like Centurions, squad leaders with the
ability to conceal themselves in smoke, and Phantoms, operatives the utilize
close-range combat and come complete with katana-looking swords, as well as
Reaper-based enemies like Marauders, Turian-mutations that can give allies
armor plating, the Brute, an all-Armor Turian-Krogan hybrid behemoth, the
Banshee, a Reaper-mutated Asari with crazy biotic powers, and - the big daddy
of ‘em all – the Harvester, the dragon equivalent for this Sci-Fi world.
masseffect.wikia.com |
While the variety of enemies was fine, the frequency of each
variety left something to be desired. I was slightly disappointed with the
ridiculously high amount of enemies that used Shields as opposed to any other
protective covering, like Barriers or Armor. Granted, some of the enemies were
purely Armor, such as the Brutes, and others incorporated Barriers and Armor, like the Banshee, I still
felt the majority of enemies utilized Shields, at least in the first half of
the game.
masseffect.wikia.com |
I guess this is a minor complaint, as I still ultimately have a choice in which squad members I use, but it is still something I wish was more balanced. On the whole, however, combat was much more precise and felt a lot smoother. The variety of guns also made the game more fun, once I became more willing to explore options outside of my trust Assault Rifle. The Scorpion, a handgun that fires detonating charges, became one of my favorite (and most useful) weapons by the end of the game.
All things considered, I would highly recommend buying Mass Effect 3 so you can finish your
Commander Shepard’s adventure. I realize the ending, and the few complaints
I’ve outlined here may make you question whether or not it’s worth it, but the
polished and engaging moments in the game far outweigh the negative aspects.
What did you think about Mass
Effect 3? How did your story turn out? Leave your comments and thoughts
below!
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