Showing posts with label EA Games. Show all posts
Showing posts with label EA Games. Show all posts

Saturday, July 21, 2012

[Gamer's Review] The Sims 3


Oh yeah. You read that correctly. I played the Sims. And what's more - I enjoyed it.

I recently had the opportunity to interview with EA: Salt Lake, so I decided to prepare for the interview process by diving into a game I’m only somewhat familiar with – The Sims 3. The Sims franchise focuses on the lives of simulated people as the go about their day-to-day activists. You, the player, effectively act as a deity that can control their actions and alter their world. As a side note: I've only played the game with NO additional expansions or "stuff" packs.

The Sims 3 cover art - www.wikipedia.org
Character creation screen | video.agaclip.com
In the Sims 3, there is a lot you can do. When you start the game, you first have to create your Sim(s). Here, you can customize everything from appearance to personality, by giving them up to 5 traits, which dictate a plethora of in-game actions available to the Sim ranging from what conversation options are available to how the Sim interacts with household objects. On my play through, I chose to create an aspiring musician, Luke, who has as much charisma as he has musical talent. He lives with his fiancé, Jamie, who is an excitable Sim aspires to be a top-level journalist, and Luke’s brother, John, who I created with the intention of being a good guy who eventually turns into an evil police detective, even though that didn’t pan out entirely.

After creating your Sims, you must purchase a house. The initial house I picked was just a simple small place that had no distinguishing features, other than its one-story design. At first, I didn’t really care for this aspect of the game, so I thought any house would do since I had to have one. Eventually, I came to really love putting additions on my house. I converted my one-floor dwelling into a two-story house that nearly doubled the value of it.

Live Mode: This dude is cookin'! | www.bit-tech.net
After purchasing a house, the actual game play begins. Now, you have three modes – Live, Buy, and Build. In Live mode, you simply watch your Sims live out their lives and controlling what they do next by queuing a line of actions for them to take. Sometimes, life necessities (such as using the bathroom or eating) may take precedence over your commands, but once that action is complete, the Sim returns to doing your bidding.

In addition to having life-long goals, such as Jamie’s desire to reach level 10 in the Journalism career, your Sims also have the simpler more immediate desires. These smaller wishes can be promised or dismissed by you and, if you complete a promised wish, the Sim will gain Lifetime Reward points, which can be used to purchase passive character upgrades, such as the “Attractive” trait, which helps when trying to gain friends quickly, or super-unique items like the Teleportation Pad.

Build Mode: I'm SO doing that next time I play | guides.ign.com
In Buy mode, you have the option to furnish your Sim’s house with a variety of objects including sofas, bathroom fixtures, and entertainment items like guitars or easels.

In Build mode, you can expand or contract your house. This includes adding doors, staircases, windows, wallpaper, and more to your home. Beware, this may cost a pretty penny so don’t just go building without any idea or you may find yourself out of Simoleons (the Sims currency) very quickly.

Seems like a lot of information doesn't it? Don't worry. The game does a great job of explaining how its mechanics work and offering additional insight where necessary. In fact, it's probably one of the best tutorial systems I've ever used in a game. Normally I just mess around until I get it, but the tutorials here take literally one minute to read and save me what would've been twenty minutes of aggravation and confusion.

The first two weeks of my Sims lives were the hardest, getting acclimated to cleaning up and organizing the house, increasing skills, and trying to maintain and advance in a career was a challenge.  Luckily, my Sims did it, for the most part. One of the most interesting aspects of the game was the reality that didn’t quite sink in when I decided which careers my Sims would take. Early on, Jamie wished that she’d marry Luke, and I promised she would. At this point, I knew I had to establish their relationship and improve their interactions so that one another would become closer. This was hard to do, however, when Jamie got home from work as soon as Luke left. By the time he returned home, she was already in bed so she could be ready for work the next morning. This provided a particularly interesting challenge and possible story line, as Jamie and John began spending more time together than Luke and Jamie. 

sims.wikia.com
The great thing about this game is the sheer amount of replayability. Granted, you will be using the same mechanics over and over through each play through, but you have the freedom to craft the story as you see fit. Don’t like how your Sim’s life is turning out? Try to spice things up by making your neighborhood mirror the script of a Desperate Housewives episode. Bored because your Sims just go to work and don’t do anything fun? Skip work. Skip work every day. See what happens. You have the freedom to do whatever you like and, what makes it all the more appealing, if something does go wrong, you can just start over and try it a different way.

One of the more controversial aspects of the games is the price and amount of expansion packs. While I certainly understand why EA does it from a business standpoint, it’s difficult to handle as a consumer – especially if you don’t purchase expansion packs as they come out. In order to get all the content and have access to everything I’d have to pay over $130. I guess that’s the price you pay for updates. One aspect that eases the blow is that fact that each expansion pack is essentially a new town – not just new careers or objects. In fact, most expansion packs completely overhaul the gameplay and make it new and exciting again. 

All in all, the Sims is an exciting adventure into a large world of endless possibilities and choices. It may not be for everyone, but I’d recommend you give it a try just to see if it captivates you because I think you’d be surprised.

For more information check out the Sims wiki at: sims.wikia.com and Carl's Sims 3 page at http://www.carls-sims-3-guide.com/

Thanks for reading!

Thursday, May 3, 2012

[Gamer's Review] Mass Effect 3

Spoiler Alert! 
The following discusses Mass Effect 3 in detail, including the ending. You’ve been warned. If you’re looking for more general information on Mass Effect 3, check out the Mass Effect 3 wikia.

ME3 Cover | technabob.com

Alright… There’s an elephant in the room, so let’s get it out. The ending of Mass Effect 3 wasn’t the best. In fact, it wasn’t even very good… Okay, let’s face it; each potential outcome was the same exact thing, with different colors and slightly different textures to accompany those colors. Oh, and the flashbacks? Not necessarily of your romantic lover or your favorite squad member... just, ya know, arbitrarily picked friends. Don’t know what I’m talking about? Check the YouTube video to the right.
  
You know what else sucked about Mass Effect 3? The DLC released the same day as the game for an extra $10. Granted, the DLC doesn’t suck, but the fact that you pay extra on top of your $60 does. Aside from this, and the highly ridiculous and unfulfilling ending to a great series, the game was nearly perfect. Because it was nearly perfect, we have to examine the few glimmering oversights and errors of the game. I’ll say upfront, however, despite any and all criticisms for the game, I fully recommend and suggest readers purchase it, because it really is fantastic. In fact, looking at it objectively, the game’s story, itself, really isn’t the flawed part – moreover, it’s the politics involved outside the game’s world, where corporations and the entertainment industry reside… But, I digress. Anyway, before we dive in completely, you should take a look at my prior adventures in the Mass Effect universe here.

Just as a reminder: I played the Vanguard class through all three games and had a Paragon reputation through the first two.

The game opened up and refreshed my memory as to how everything worked. Once I got back into the swing of things, it was time to leave Earth, the human home world being decimated by the Reapers. This short introduction also set a nice tone for the adventure that was about to unfold. My Shepard was quickly thrown for a loop when Ashley, his old flame, made an appearance and accompanied him on the mission to Mars. This was an exciting moment. An old friend and lover now distrusting the main character and reluctantly helping him is a level of depth not often explored in the video game realm. It was during that time that I started debating if I would go back to Ashley, knowing she never stopped caring. Imagine the dismay Shepard felt when Dr. Eva attacked her and left her nearly dead at the end of the Mars mission. Imagine my surprise when EDI, my ship’s AI, took the body of the mechanical Cerberus operative that harmed Ashley.  It pushed my Shepard and Ashley closer together than ever before. Imagine my surprise when Miranda enters the picture again. I couldn’t help but tell Miranda that I still cared for her. And the repercussions of that were… kind of unsatisfying, to say the least.

masseffect.wikia.com
The main issue I had with telling Miranda this was not that it would continue a romantic relationship with her, but that it completely ended things with Ashley and that was the end of it. Call me a jerk (or rather, my Shepard), but when Ashley asked if I was committed to honestly putting in effort with her to make our relationship work, I said, “Yes.” Keep in mind; this is prior to meeting up with Miranda. Once I met up with Miranda and she asked if I still had feelings for her, I agreed that I did. After I confirmed my affections for Miranda, Ashley didn’t say another romantic word to me. Not only that, but she didn’t say a word to me about lying to her only moments earlier. The girl who was insanely jealous that I had a fling during the events of Mass Effect 2 all of the sudden doesn’t care that I lied? It just seemed unrealistic. Granted, the galaxy is at a point where petty arguments cannot be had because there is a lot more at stake then that, but it doesn’t make sense. This may seem like a shallow complaint, but look at the bigger picture. I’m not saying that I wish I could’ve had them both as romantic interests or condoning the fact that you can say one thing to one person but do another action. I’m simply stating that, in a real, believable world, which is what the Mass Effect universe is striving to be, a jealous woman would continue to be jealous. Oh, and she probably wouldn’t fight alongside you or support you when you kill the human’s Council representative. She would probably figure you’re not trustworthy, as she can’t even trust you with her feelings. While this is not integral to the plotline story of Mass Effect 3, these romantic relationships are integral to my Commander Shepard’s story in Mass Effect 3.  This really is a minor complaint, though; given the scale of things and the sheer amount of things you can do in the game. It’s just a note for any developers or players that had the same experience I did.

Ashley, Miranda, and EDI weren’t the only familiar faces (well, EDI’s technically wasn’t a familiar face, but you get the idea) that I came across early in my adventures. It seemed anyone and everyone I had ever came into contact with over the previous two games made an appearance in one form or another.

masseffect.wikia.com
Some of these people were simply “there” during a mission, like Jacob Taylor when Shepard and crew go to help some scientists evacuate their laboratories during a Cerberus infiltration. While I can’t expect every character I have ever spoken with or fought with to join my cause (because it would be unrealistic), it is still good to catch up with them and see what path their lives have taken. I may also feel this way because I didn’t really care for Jacob in the previous game, either. Other people from Shepard's past played more significant roles. One of those people, that I was elated to see, was Mordin, the Salarian Scientist and most hilarious squad member ever, in my opinion. During a mission n Sur’Kesh, the Salarian home world, Shepard finds Mordin working on a cure for the Krogan genophage. During my story, Mordin nobly sacrificed himself on Tuchanka, the Krogan home world, while uploading the genophage cure to a beacon that would disperse the cure into the planet’s atmosphere spreading it across the planet to all of the Krogan.

While the game had far too many missions (which is a good thing) to detail every single exciting adventure, some of the highlights included tackling the Ardat-Yakshi monastery on Lesuss, rescuing Jack and her biotic students from Jon Grissom Academy, the missions on and around Rannoch, and the all of the events on Thessia.  Oh, and the part with Legion in the Geth collective mind was weird… but very creative and a cool visual representation of a linked consciousness.

Combat-wise, the game played very similarly to Mass Effect 2. My memory may be faded, but it also seemed that Mass Effect 3’s cover system was a lot more responsive, but they were probably similar. I enjoyed the variety of enemies and landscapes. Favorites such as the Husks (mowing them suckers down is FUN!) and the standard Geth troopers make appearances, as do new enemies. These new foes include troops from Cerberus like Centurions, squad leaders with the ability to conceal themselves in smoke, and Phantoms, operatives the utilize close-range combat and come complete with katana-looking swords, as well as Reaper-based enemies like Marauders, Turian-mutations that can give allies armor plating, the Brute, an all-Armor Turian-Krogan hybrid behemoth, the Banshee, a Reaper-mutated Asari with crazy biotic powers, and - the big daddy of ‘em all – the Harvester, the dragon equivalent for this Sci-Fi world.

masseffect.wikia.com
While the variety of enemies was fine, the frequency of each variety left something to be desired. I was slightly disappointed with the ridiculously high amount of enemies that used Shields as opposed to any other protective covering, like Barriers or Armor. Granted, some of the enemies were purely Armor, such as the Brutes, and others incorporated Barriers and Armor, like the Banshee, I still felt the majority of enemies utilized Shields, at least in the first half of the game.

masseffect.wikia.com
Due to this, I found myself using EDI nearly every mission due to her access to Overload. If it wasn’t EDI, then Garrus was there to take her place. The few times I tried to branch out and try different combinations, I found myself wasting ammo just to break down Shields that EDI or Garrus could’ve easily decimated. Granted, once Tali came back into the picture, I was glad to use her Energy Drain ability, but by that point I had already figured out tactics for my EDI-based party configuration. Javik, the last living Prothean, is also a welcomed addition to my team. His biotic heavy arsenal and access to assault rifles makes him a great soldier, especially when in thick firefights. On a personal level, he seems to be complex and very detailed. His insight into the Reapers and the cyclical nature of their destruction is very important in understanding the story and helps us, as players, to draw conclusions and similarities based on his stories and memories. It’s odd, though, to think that he is not a streamlined part of the story – rather, he is only for those who spent the extra money on the DLC. He’s not really “story” important (read: he's not mandatory in any part of the game), but he makes understanding the antagonists easier and makes relating to the universe much more interesting. If I wasn’t such a biotic heavy player-class, I would’ve definitely liked to use Javik more.

I guess this is a minor complaint, as I still ultimately have a choice in which squad members I use, but it is still something I wish was more balanced. On the whole, however, combat was much more precise and felt a lot smoother. The variety of guns also made the game more fun, once I became more willing to explore options outside of my trust Assault Rifle. The Scorpion, a handgun that fires detonating charges, became one of my favorite (and most useful) weapons by the end of the game.

All things considered, I would highly recommend buying Mass Effect 3 so you can finish your Commander Shepard’s adventure. I realize the ending, and the few complaints I’ve outlined here may make you question whether or not it’s worth it, but the polished and engaging moments in the game far outweigh the negative aspects.

What did you think about Mass Effect 3? How did your story turn out? Leave your comments and thoughts below!

Monday, April 9, 2012

[Top 5] Games That Deserve Sequels and/or Remakes

Sorry for being about two weeks late with this latest Friday update.  I've had a lot on my plate in college land.  Hopefully this little article will appease you and get rid of any hard feelings.  No?  Oh well, I'll post it anyway.

Normally sequels and remakes are an atrocity and the people behind them deserve to be drug out into the street and shot.  Sequels suck and are made to cash in on a previous success without requiring much thought or effort.  The only constant exceptions are planned sequels, trilogies, and series.

On the same note, most remakes are just “get rich quick” schemes that take classic games, update the graphics, maybe throw in some extra features like expanded multiplayer, an extra weapon, new costumes, or a super cool and horribly overpowered weapon.

However, there are some games that truly deserve a sequel or a remake, and I plan on bringing some of those games to light.  If you disagree with me then go ahead and let me know in the comments section.  If it turns out that such a game has already been made, also inform me of this so I can go out and buy it.


5. Comix Zone
Comics, action, sunglasses, and ponytails.  Comix Zone is truly a representative of the '90s.
Comix Zone is an older game from 90s that proves that you don't need a sensible or plausible story line in order to make sense.  In fact, most games seem to follow that line of thought, so maybe it's better if you just ignore what I wrote.

I don't remember much of Comix Zone, aside from the fact that I was a kick-ass comic book artist that was dragged into a comic by its main villain.  Once inside, I proceeded to kick ass and take names until I got to this one pit I could never get across.  Ever.

Seriously, I spent about 80% of the time playing that game at the freaking pit where I would constantly die because I couldn't jump far enough.  I don't even think I managed to make it out of the first Episode, that's how hard the game was, or how bad I was.  Given that I was only 7 or 8 when I played Comix Zone, it wouldn't surprise me if I was just bad at video games.

Sega, or whoever controls this game now, please revisit this gem.  I know that it can be downloaded on Steam, but you can do better.  Toss in some more episodes or extra endings or improve the game play through more combos (although that might bring it too far into the fighting genre).

Or maybe release Comix Zone 2 where Sketch has to go back into his comics for some reason and kick the ass of an ever stronger villain than Mortus.  You know what?  A sequel sounds a lot better than a remake.  Make a sequel!


4. Gauntlet
From the Golden Age of gaming where you still had to go outside to play.
When I heard that "Gauntlet" was going to be released for the Nintendo DS I just about shit myself in sheer joy.  I'd be able to play one of the classic dungeon crawl games with friends (because when I little I didn't have friends, clearly) and better graphics.

Then Eidos Studios delayed the game's release.  Then they delayed it again.  Now, four years after its "initial release," Gauntlet DS hasn't hit the shelves and in all likelihood has been cancelled.  My hopes and dreams were crushed, and I would never be able to play Gauntlet with my friends.

Me when I'm old and still haven't played Gauntlet with my friends.
Eidos Studios or Backbone or whoever owns the rights to the game, just release it already.  Everything I read made it sound like you almost finished the game anyway.  If you don't feel like doing that, then hopefully someone else will.

All I really want is some classic hack'n'slash dungeon crawling game that I can play with 1-4 people on a Friday night when all of the cool kids are out drinking and talking to the ladies, is that too much?  I'll even take the smart-ass narrator that loves to remind me over and over again that "The wizard needs food badly!"

I AM AWARE THAT I'M HUNGRY, THANK YOU!


3. Final Fantasy Tactics Advance and Final Fantasy Tactics Advance 2: Grimoire of the Rift
Dear Square Enix, please give me the hundreds of hours I spent playing your games back.

The Final Fantasy Tactics Advance series did two good things for me: introduced me to small-army tactics games (as opposed to Advanced Wars, which is all about amassing a relatively large force), and get me into the Final Fantasy series (although the only other Final Fantasy game I ended up playing was FF3).

The games were beautifully designed, the combat was solid, and the storylines were pretty good.  As a brief recap, in FFTA you were Marche, a kid growing up in the town of St. Ivalice that suddenly found himself in the magical kingdom of Ivalice.  Marche’s goal is to return home with his friends and younger brother, most of whom do not wish to return to their hum drum lives (would you?).  Eventually he convinces everyone that living in Ivalice is a form of escapism and that it’s not healthy to run away from your problems all the time.  End Story, roll credits, applause.  Was Marche the hero, or was he a villain?  FFTA left quite a few unanswered questions.
FFTA2 has a much more upbeat storyline and a happier character: Luso Clemens.  Luso also lives in St. Ivalice with his worrisome aunt.  One day after school, Luso has to serve detention by cleaning up the library.  He finds an old book and is transported to Ivalice (apparently the real one this time).  Unlike Marche, Luso has no intentions of returning home, he’s going to explore and generally have a good time.  However, as fate would have it, Luso needs to step up to the plate and prevent the big bad evil lady Illua from destroying or rewriting the world in her own image (it’s been awhile, okay?).  In the end Luso succeeds, we end the story, roll the credits, and applaud.

Now to the main part of this entry: I want to see Final Fantasy Tactics Advance 3.  The Nintendo 3DS came out not too long ago, so the fine people at Square Enix should be falling all over themselves at the chance to call it Final Fantasy Tactics Advance 3DS: Talisman of the Ancients or something like that.

However, I don’t want the same old “boy finds book, boy is transported to Ivalice” story.  I want a girl to find the book (it’s 2012, we can have female protagonists now), but I want the main character to be a native of Ivalice, not someone from our world.  Make the story about him trying to help the girl, who’s scared and alone in this world, get back home.

Basically, I want this.



2. EA Games’ The Lord of the Ring Trilogy

The Lord of the Rings is probably the best-known modern fantasy series out there.  No, forget I said that.  It is the best known modern fantasy series out there.  Without J.R.R. Tolkien’s works, we wouldn’t have modern fantasy.  There would be no Dungeons and Dragons, which in turn means that the fantasy video games based off of D&D (note: all of them) wouldn’t exist.  Tolkien made it possible to like elves, dwarves, dragons, and hobbits.  Then almost 50 years later Peter Jackson came along and made it cool to like elves, dwarves, dragons, and hobbits!

EA Games took The Lord of the Rings movie trilogy and turned them into three fairly successful games that I quite enjoyed.  It doesn’t get much better than being an elf archer bringing down mumakil and trolls with well-placed arrows (or more accurately a barrage of well-placed arrows) or taking on a small army of orcs and Uruk-Hai as Samwise the Brave.

Samwise Gamgee.  Best hobbit, or best hobbit?
Not to mention that the games looked awesome when they were released (which was back when the GameCube, Playstation 2, and original Xbox were the consoles to have).  Compared to today, they look like crap and they don’t offer nearly enough game play.  Today’s gamers are used to have hundreds of hours of game play in a single game, something that the three LotR games together can’t offer without replaying levels several times.

I’m thinking that EA Games should get together and have another look at their video game trilogy.  Update the graphics, add a little more to the combat to make it more cinematic (even if it’s just the “kill cams” that have become so popular lately), make each of the levels bigger in terms of space and game play, and make the leveling system feel more complete.  Maybe “borrow” some things from Skyrim, making various perks and abilities available to the different characters rather than simply having the players buy the same set of combos and health upgrades over and over again for different characters.  And let us play with our friends either online or in the same room.  Or both.  Yeah, make it both.

Oh, and definitely let us play as the entire Fellowship without having to unlock characters just to play them on already completed levels.  Aragorn was playable in each of the games, but I wasn’t able to play as Merry or Pippin until I had already thrown Gollum into the fires of Mt. Doom.  I want to be able to play as Frodo, Sam, Merry, Pippin, Gandalf, Aragorn, Legolas, Gimli, and Boromir (and I suppose Faramir for when Boromir kicks it) without having to jump through hoops!  Am I acting like an entitled gamer?  Maybe a little, but these are main characters!  I’d gladly have to unlock some characters, but make it secondary characters like Eowyn, Arwen, and Haldir (and I guess Boromir after he dies).

EA Games, I beseech you.  Take your LotR game trilogy and turn it into one super game that tells the entire story of The Lord of the Rings from the Shire all the way to Mt. Doom.  Give me the games I loved with improved graphics, more levels, and overall better game play!  Please?


1. The Legend of Zelda: Majora’s Mask

If the Skull Kid's creepy laugh didn't immediately play in your head, you need to turn you N64 back on a play some more.

The Legend of Zelda: Majora’s Mask is my all-time favorite Zelda game.  I’m not entirely sure why, but I found the idea of running around wearing magical masks as a 10 or 11 year old kid endearing.  Maybe it’s because the masks I ran around wearing at those ages were boring pieces of cardboard and plastic that were no more magical than my toenail clippings.

I Googled “Magical Toes” and got this.  No, I don’t understand the connection either…

 In fact, I love this game so much that I want to get a permanent tattoo on my body (which is a temple, mind you), from this game.  And not the typical Triforce tattoo that most Zelda nerds get.  No, I’m talking about Darmani’s tattoo.

What?? It means "loyalty" and "brotherhood" to me.  And also that I'm a giant nerd.

 So yeah, there’s that.  Anyway, Nintendo recently released The Ocarina of Time for the 3DS, and while I haven’t played it, it looks stunning for a handheld game.  I’m not entirely sure what they changed and what stayed the same aside from the graphics and some game controls that were altered to fit the 3DS platform.  However, I trust that Nintendo hasn’t killed Ocarina with its remake.

Nintendo, if you remake Majora’s Mask for the 3DS, I will buy your newest handheld just so I can play that game.  If you aren’t aware, Nintendo, I haven’t purchased anything from you console-wise since my Nintendo DS Lite I got about four or five years ago.  The last game I bought was probably the Fire Emblem remake, which is sitting in my dresser while I play and replay Advanced Wars DS and Mario Kart DS.

Suffice to say, Nintendo, getting me to buy something from you would be a pretty big deal for me.  Not because I haven’t wanted to (believe me, not owning Skyward Sword hurts my soul), but because there are other things I have to buy first.  Like food.

Unlike some of the other games, I have no requests as to what you do with Majora's Mask save two, Nintendo.  One: remake it for the 3DS, and two: don't completely fuck it up.

Twitter Delicious Facebook Digg Stumbleupon Favorites More

 
Powered by Blogger | Printable Coupons