Thursday, May 17, 2012

[Re-Play] The Legend of Zelda: Link's Awakening DX

Before Inception, there was The Legend of Zelda: Link’s Awakening. Don't know what that means? You probably haven't played it. And if you have and still don't get it... listen to some Notorious B.I.G. for the big reveal! Growing up, Zelda games were some of my favorites. I didn’t get into handheld gaming until the Gameboy Color was released. I'm not counting GameGear, because all I did on that was die as Sonic in one of his portable editions. Oh, and that Tom & Jerry game...  If I recall correctly, when I finally got into GameBoy, I played two games: Pokémon: Blue Version (my brother had Red) and The Legend of Zelda: Link’s Awakening DX. When I wasn’t thwarting Team Rocket’s plans, I was on Koholint Island exploring its mysteries and solving puzzles along the way. Thank you, Nintendo, for all the memories. And thank you, again, for releasing this game on the Nintendo 3DS Virtual Console.

You play as Link, our green-clad hero. The game takes place after the events of The Legend of Zelda: A Link To The Past. The game opens with Link being shipwrecked and waking up on a mysterious island. He slowly pieces together an arsenal of familiar weapons as he tackles 8 dungeons on a quest to find his way off the island.  During the dungeons, he encounters Nightmares and quickly realizes the way off the island is destroy the Nightmares,, effectively waking the Wind Fish. What are the consequences of distributing the Wind Fish’s slumber, though? The game presents itself similarly to other titles, but this time gives you much more of a direction to follow, unlike the original Legend of Zelda. Also unlike other games, main characters Zelda and Ganon, the other two Triforce holders, are only mentioned briefly or appear as imitations, in the case of Ganon. The Triforce, likewise, doesn’t appear in any way, shape, or form. In place of these familiar faces, the player is treated to a variety of other Nintendo characters, mostly from Mario games, including Goombas, Piranha Plants, and even Wart from Super Mario Bros. 2.  Despite the handheld platform, the game is extremely intricate and offers a lot to explore and collect!

How is it a new "secret" dungeon if you advertise it on the box? | mobygames.com
The Idea: Link is shipwrecked and wakes up on a mysterious island. He battles through dungeons to find a way off, which may involve waking something called the "Wind Fish". Add in Mario enemies as well as some classic LotZ enemies, and you’re good to go. After initially releasing the game, re-release it with color and an extra dungeon.


From top left, clockwise | 1, 2, 3, 4

The Look: I never played the original Gameboy one, but compared to screenshots, the colored version is clearly superior. Artistically, this Link is similar to its predecessor, giving some glorious graphics and wonderful top-down navigation. The side-scrolling segments are attractive, but somewhat repetitive in their appearance.

The Sound: The quality is fine for its time period and the tunes are classics. Additionally, the boss music is really awesome and I wish I could just use it for my everyday life. Although, hearing the same music as I traverse back and forth between dungeons (mostly across Ukuku Prairie) can get a little tedious. 


The Play: If you’ve played Link to the Past, you’ll be very familiar with the style of play. Numerous weapons and items provide our hero with a multitude of moves including jumping (Roc’s Feather), dashing (Pegasus Boots), and lifting (Power Bracelet). The majority of gameplay centers on exploration and combat. For exploration we have the aforementioned items in addition to the Hookshot, bombs, and a few other nifty tools. Mostly, Link must discover the key to opening a dungeon (be it an actual key or an event that triggers it), must navigate to the dungeon, and then conquer it. In the dungeon, Link will explore to obtain the Map, the Compass (which reveals the location of any treasure chests and the boss), the Stone Beak (used to communicate with Owl Statues in the dungeon and get tips on solving puzzles), and the Dungeon’s item. In the course of his adventures, Link will unlikely have to slice a few Moblins. For death-dealing purposes he is equipped with a Sword, a Bow, the Hookshot and the bombs. During dungeon excursions, you will encounter minor side-scrolling action that helps to break up the bird’s eye view gameplay.

www.zeldadungeon.net
The Entertainment: Aside from all of the cameos that are made, the excitment of this game lies in the truly in the heart of the series. The dungeon designs are stellar, the plot is linear, but offers some sense of freedom, and the narrative is very good given the time it was released.

The Challenge: The game really doesn’t feel “hard” at any point, but the most exciting aspects are certainly the later dungeons. In fact, there is a surprise ending available to anyone who completes the entire quest without dying once. Now that would be a challenge.

The Legacy: Link’s Awakening is one of the first Zelda games to really fine-tune what would eventually become the Zelda series’ formula. It was also a testament that sticking to familiarity is not necessary to create a great Zelda game. By removing Zelda and Ganon from the equation, the adventure becomes much less predictable, from a story standpoint. Additionally, its one of the first unsatisfying endings I remember. Not as controversial as Mass Effect 3's ending, though...



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